And check out the international reach of RIM, something that has been very clear during all this:
The US accounts for less than 10% of downloads, only marginally more than the United Arab Emirates!
Besides RIM's reach part of this is intentional. We did not include lengthy instructions or a title screen or option screen, every thing is iconic and touchable and on a single screen. This means no language in the entire game except for the word "wave" at the bottom tracking the current wave of star attacks, but that is obvious from its context.
This weekend much workage on what will be a full version. First was shoring up the niggling things related to layout and pacing. For instance the slow tally of trees left standing in the early waves. Boring changes to talk about, but it adds up to a tighter experience.
But new content is being worked on-- hear the saws in the background? It is harder than we thought to follow up this simple game, everything we do seems like it make it more complicated. Since we'd like to get it out near the BlackBerry 10 launch we likely will ship the tightened up version with a few modest additions as the first paid version. Please let us know what you'd like to see in the comments, or via Twitter at @PercuniaGames, Facebook and Google Plus
No comments:
Post a Comment